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Weapon special attacks
[
GOLDIE - March 9 2004 - 1:00 PM ] - 7120 hits |
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| To get special elements on your non rare weapon, you need to find a normal photon weapon (e.g. Handgun, Vulcan, Raygun,). This item must have the "unknown" status: "??? WEAPON NAME"
This shows that it can be tekked by a tekker. A tekker is a person who identifies items for you when you take them to him, they can be found in the shopping district in both episodes. Tekkers charge 100 meseta per weapon tekked, if you are unhappy with your result, you don't have to pay but the weapon will stay with the ??? mark. Once your weapon has been tekked it will be given an element assigned to it. This element is described in the weapons description with all the info on the element you need to know. On some weapons, tekking an element to it can give it the "semi-rare" status. This is where the item has the normal orange box which it is resembled as when dropped buy had yellow text as its name: "King's Vulcan +4" This weapon will have 9 stars to it's rarity rating and have the power fullest element of its class enabled. |
| Description of class | Class (Name added to weapon) | Stars added to weapon | | Fire-based attack | Heat | 1 | | Fire | 2 | | Flame | 3 | | Burning | 4 | | Can freeze | Ice (32%) | 1 | | Frost (48%) | 2 | | Freeze (64%) | 3 | | Blizzard (80%) | 4 | | Lightning-based attack, can shock | Shock | 1 | | Thunder | 2 | | Storm | 3 | | Tempest | 4 | | Can paralyse | Bind (32%) | 1 | | Hold (48%) | 2 | | Seize (64%) | 3 | | Arrest (80%) | 4 | | Can confuse | Panic (29%) | 1 | | Riot (44%) | 2 | | Havoc (60%) | 3 | | Chaos (76%) | 4 | | Drains enemy HP | Draw (5%) | 1 | | Drain (9%) | 2 | | Fill (13%) | 3 | | Gush (17%) | 4 | | Instant Death | Dim (48%) | 1 | | Shadow (66%) | 2 | | Dark (78%) | 3 | | Hell (93%) | 4 | | Doubles hard attack at the cost of money, HP or TP | Charge (200 Meseta) | 2 | | Spirit (20% TP) | 3 | | Berserk (25% HP) | 4 | | Drains a percentage from your max TP gauge from monsters | Heart (3%) | 1 | | Mind (4%) | 2 | | Soul (5%) | 3 | | Geist (6%) | 4 | | Steals EXP depending on difficulty; androids steal 20% more EXP | Master's (8%) | 2 | | Lord's (10%) | 3 | | King's (12%) | 4 | | HP division | Devil’s (halves enemy HP) | 3 | | Demon’s (quarters enemy HP) | 4 |
Guide by: GOLDIE ©Ragol.co.uk |
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