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Character Stat Maxing Guide
[ FurryBagi - November 17 2004 - 11:22 AM ] - 7527 hits
General

Phantasy Star Online Episode I&II complete stat maxing guide.
Character Stat-maxing Guide Version 1.0
Date: 5/28/03
Creator: FurryBagi
Document copyright 2002, Nico Young.

Character Stat Maxing - Contents

1. Introduction/Technical information
2. What this guide is
3. Contacting me
4. Past updates
5. Future updates
6. The guide
7. Frequently asked questions
8. Credits/Thanks
9. Copyright/Trademark information

Character Stat Maxing - 1. Introduction / Technical Information

Hiya, I'm FurryBagi.. (Bay-jee.. Not Baggy) I've put alot of work into this
guide, trying my best to make it the best that I could.. All I ask is that
if you like this guide and see me around, let me know! I hang out on the
GameFAQS message board as.. FurryBagi! Or if you see any of the following
characters on PSO, then that is (probably) me too, until someone steals the
names:

FOnewearl: Bagi
RAmarl: Meeya
HUnewearl: Neo Katt
FOmar: Dani Filth

I usually hang out on Deneb/4, Antares/9, Alcyone/6, or rarely Vega/1

Only GameFAQS, PSO-World and Ragol.co.uk have my explicit permission to use this FAQ..
However anyone may download it for their personal use, or post it onto
message boards, so long as I am given credit, and a link to the original
is included! (Here at Ragol.co.uk, GameFAQS or PSO-World) Any other personal or PSO related website that wishes to use it, may simply contact me and I will
(99% chance) add you to my list of acceptable web-sites! This guide was
written entirely by me, using factual data from PSO-world.com.

Character Stat Maxing - 2. What this guide is

This guide is simply here to help players figure out how to more easily max
their stats completely on Phantasy Star Online, using their materials, mags,
and units. There are plenty of stat maxxing guides out there, but none of
them completely max your stats, but this one does! Well, except of course
for 2 classes which I have found are just 100% impossible to max out, but
I got them _very very_ close.. These 2 classes would be: HUnewearl, and
FOnewearl.. Anyways, enjoy! (Note that you do have to be level 200 for your
stats to be maxxed with these setups) Any errors, should be reported to me
via my contact information in the next section.

Character Stat Maxing - 3. Contacting me

AIM: FurryBagi
MSN: dragonlordfoulu@aol.com
Email: neo_katt@yahoo.com

See introduction for the other 2 places I can be found.

Character Stat Maxing - 4. Past Updates

None yet.. This is version 1.

Character Stat Maxing - 5. Future Updates

- Specific mag feeding information.
- More defined and rounded out mag/material usage so that
the numbers are more balanced. Only for looks of course.
- More information about the max stats, and how these
particular setups have helped you achieve them.

Character Stat Maxing - 6. The Guide

Character: HUmar

Materials:
Power: 110
Defense: 56
Mind: 15
Evade: 17
Luck: 25

Mag:
Def: 5
Pow: 97
Dex: 44
Mind: 54

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
3. God/Battle (Attack speed increase 30%)
4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 454 454
DFP 157 157
MST 138 138
ATA 26 26
EVP 74 74
LCK 90 90


Leftovers:
Materials: 27


Character: HUnewearl

Materials:
Power: 105
Defense: 0
Mind: 7
Evade: 33
Luck: 5

Mag:
Def: 5
Pow: 56
Dex: 88
Mind: 51

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)
3. God/Ability ( 20 total to all stats except ATA, 2 ATA)
4. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
A4. God/Battle (Attack speed increase 30%)
A4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 402 402
DFP 51 85
MST 292 196
ATA 52 52
EVP 145 145
LCK 90 90


Leftovers:
Materials:

Comments:
Sorry people.. She is completely impossible to ever max out..
I tried my best.. I did everything I possibly could, but this
is the best I could do.. While she will be 96 MST away from
the max, look at the bright side.. She will still have every
other stat maxxed, and her MST will still be higher than any
other type of Hunter.. I think that they can generally live
without the 192 TP, and 10-12 extra tech damage.. After all
they can effectively use a double saber to drain TP.. As
for God/Battle and Cure/Freeze, all I can really say is that
God/Battle doesn't seem to help a HUnewearl very much anyways
and Cure/Freeze is only needed for Sil Dragon and Dark Falz.

Character: HUcast

Materials:
Power: 76
Defense: 18
Mind: 0
Evade: 8
Luck: 15

Mag:
Def: 5
Pow: 141
Dex: 54
Mind: 0

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)
3. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
4. God/Battle (Attack speed increase 30%)
A4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 493 494
DFP 100 101
MST 0 0
ATA 33 33
EVP 75 76
LCK 90 90


Leftovers:
Materials: 33

Comments:
Well, this will completely max him out with 1 free slot for a God/Battle
or Cure/Freeze when necessary. If anyone finds a way to get him to have
2 free slots, it would be highly appreciated.

Character: HUcaseal

Materials:
Power: 45
Defense: 41
Mind: 0
Evade: 30
Luck: 25

Mag:
Def: 5
Pow: 135
Dex: 60
Mind: 0

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
3. God/Battle (Attack speed increase 30%)
4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 400 400
DFP 126 127
MST 0 0
ATA 34 34
EVP 100 100
LCK 90 90


Leftovers:
Materials: 9

Comments:
Well, this will completely max her out with 2 free slots for a God/Battle
and a Cure/Freeze.

Character: RAmar

Materials:
Power: 107
Defense: 56
Mind: 15
Evade: 18
Luck: 25

Mag:
Def: 5
Pow: 100
Dex: 30
Mind: 65

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
3. God/Battle (Attack speed increase 30%)
4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 454 454
DFP 156 157
MST 160 160
ATA 19 19
EVP 76 76
LCK 90 90


Leftovers:
Materials: 29


Character: RAmarl

Materials:
Power: 111
Defense: 53
Mind: 20
Evade: 31
Luck: 25

Mag:
Def: 5
Pow: 70
Dex: 42
Mind: 83

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)
3. God/Mind ( 40 MST)

Suggested Units:
4. God/Battle (Attack speed increase 30%)
A4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 402 402
DFP 151 151
MST 306 306
ATA 25 25
EVP 102 102
LCK 90 90


Leftovers:
Materials: 10

Comments:
You can use whatever you want in slot 4.. God/Battle is nice, but not
always necessary since guns shoot so fast anyways.. I would personally keep a
God/Battle in the slot except when fighting bosses with a freeze special
(Sil Dragon and Dark Falz form 1/2) The God/Mind may also be substituted
if necessary, since the 33 MST that it adds is not really all that useful,
except to have yellow stats all the way down..

Character: RAcast

Materials:
Power: 94
Defense: 28
Mind: 0
Evade: 3
Luck: 25

Mag:
Def: 5
Pow: 153
Dex: 42
Mind: 0

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)
3. God/Legs ( 50 EVP)

Suggested Units:
4. God/Battle (Attack speed increase 30%)
A4. Cure/Freeze (Prevent being frozen)


Final Results:
Stat Need Gain
ATP 491 491
DFP 101 101
MST 0 0
ATA 25 25
EVP 73 96
LCK 90 90


Leftovers:
None

Comments:
You can use whatever you want in slot 4.. God/Battle is nice, but not
always necessary since guns shoot so fast anyways.. I would personally keep a
God/Battle in the slot except when fighting bosses with a freeze special
(Sil Dragon and Dark Falz form 1/2) The God/Legs may also be substituted
if necessary, since the 23 EVP that it adds is not really all that necessary,
except to have yellow stats all the way down..

Character: RAcaseal

Materials:
Power: 37
Defense: 51
Mind: 0
Evade: 27
Luck: 35

Mag:
Def: 5
Pow: 153
Dex: 42
Mind: 0

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
2. God/Battle (Attack speed increase 30%)
3. Cure/Freeze (Prevent being frozen)
4. PB/Create (PB builds while walking. Faster PB = Faster Mylla Youlla)

Final Results:
Stat Need Gain
ATP 400 400
DFP 126 127
MST 0 0
ATA 23 23
EVP 74 74
LCK 90 90


Leftovers:
None

Character: FOmar

Materials:
Power: 105
Defense: 52
Mind: 2
Evade: 30
Luck: 25

Mag:
Def: 5
Pow: 0
Dex: 42
Mind: 153

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
3. Cure/Freeze (Prevent being frozen)
4. TP/Revival (TP builds while walking.)

Final Results:
Stat Need Gain
ATP 249 250
DFP 149 149
MST 350 350
ATA 25 25
EVP 100 100
LCK 90 90


Leftovers:
Materials: 36


Comments:
I tried my best to max out Fomar using only 1 God/Ability, but according to
my math, it just can't be done.. If only they could use 3 more materials, it
would be possible. If anyone can manage to find a way around this, let me
know..

Character: FOmarl

Materials:
Power: 66
Defense: 61
Mind: 18
Evade: 28
Luck: 35

Mag:
Def: 5
Pow: 0
Dex: 48
Mind: 147

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
2. Cure/Freeze (Prevent being frozen)
3. TP/Revival (TP builds while walking.)
4. God/TP (TP 80)

Final Results:
Stat Need Gain
ATP 151 152
DFP 147 147
MST 350 350
ATA 26 26
EVP 75 76
LCK 90 90


Leftovers:
Materials: 42


Comments:
Sadly, FOmarl is the closest character to being maxxed without
a god/ability, but it just isnt possible. Oh well, you can use
those 42 materials at your leisure at earlier levels to pump
yourself up a bit more.

Character: FOnewm

Materials:
Power: 35
Defense: 0
Mind: 92
Evade: 8
Luck: 15

Mag:
Def: 5
Pow: 36
Dex: 92
Mind: 67

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)
3. God/Ability ( 20 total to all stats except ATA, 2 ATA)
4. God/Mind ( 40 MST)

Suggested Units:
A4. Cure/Freeze (Prevent being frozen)

Final Results:
Stat Need Gain
ATP 201 202
DFP 55 65
MST 402 418
ATA 52 52
EVP 75 76
LCK 90 90


Leftovers:
Materials: 0


Comments:
The 2nd hardest force to try to max and still have room for other slots.
During Sil Dragon an Dark Falz, the Cure/Freeze is highly suggested, due
to the FOnewms low HP. The 40 MST lost wont be that big of a deal during
a boss

Character: FOnewearl

Materials:
Power: 0
Defense: 0
Mind: 111
Evade: 34
Luck: 5

Mag:
Def: 5
Pow: 10
Dex: 90
Mind: 95

Needed Units:
1. God/Ability ( 20 total to all stats except ATA, 2 ATA)
2. God/Ability ( 20 total to all stats except ATA, 2 ATA)
3. God/Ability ( 20 total to all stats except ATA, 2 ATA)
4. God/Ability ( 20 total to all stats except ATA, 2 ATA)

Suggested Units:
A4. Cure/Freeze (Prevent being frozen)

Final Results:
Stat Need Gain
ATP 100 100
DFP 56 85
MST 550 492
ATA 53 53
EVP 148 148
LCK 90 90


Leftovers:
None


Comments:
Sorry people.. She is completely impossible to ever max out too..
I tried my best.. I did everything I possibly could, but this
is the best I could do.. While she will be 58 MST away from
the max, look at the bright side.. She will still have every
other stat maxxed, and her MST will still be higher than any
other type of forces.. I think that one can generally live
without the 118 TP, and 4-5 extra damage..

Character Stat Maxing - 7. Frequently Asked Questions

Q: Why do you only use 5-35 luck materials on the characters? Don't you
need 45 to max out luck?
A: No.. Every character listed above uses God/Ability's to make up the
lacking luck. Each God/Ability adds 20 luck.

Q: What if I have used too many of 1 material?
A: Sometimes it is fixable, sometimes it isn't. If, for example, you
have only used 4 mind materials more than you should, then the steps
to fix it are:
1. Make sure you use 4 power materials less than you should
2. Make sure your mag has 4 more pow than it should
3. Make sure your mag has 4 less mind than it should
Power and Mind are the only 2 stats that are interchangeable in this way

Q: What if my mag has more than 5 def. It can be hard to keep it that low
A: It depends on how many leftover materials your class has available. If
for example, you end up with 7 def on your mag. Make sure that either
MIND or POW is the stat that has 2 less. (Or make sure each stat is 1
less), then use whatever amount of materials are necessary to make up
the loss.

Character Stat Maxing - 8. Credits / Thanks

GameFAQS, PSO-World and Ragol.co.uk for hosting this guide.
CjayC for accepting it.
Sonic Team and Sega for giving me a game to make this guide for.

All the people who read this guide!
A big thanks to the character information from PSO World.. I couldn't
have made this guide without a lot of the facts they provided..

Character Stat Maxing - 9. Copyright / Trademark Information

Document copyright 2002, Nico Young.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


Official Phantasy Star Online images and artwork are © SEGA 2000-2003. All characters, logos, images and trademarks are property of their respective owner. Editorial content is property of the poster, everything else © 2003 RAGOL.CO.UK. This site is in no way associated with Sega of America, Japan or Europe.

 
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