Phantasy Star Online Episode I&II complete stat maxing guide. Character Stat-maxing Guide Version 1.0 Date: 5/28/03 Creator: FurryBagi Document copyright 2002, Nico Young. Character Stat Maxing - Contents |
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1. Introduction/Technical information 2. What this guide is 3. Contacting me 4. Past updates 5. Future updates 6. The guide 7. Frequently asked questions 8. Credits/Thanks 9. Copyright/Trademark information Character Stat Maxing - 1. Introduction / Technical Information |
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Hiya, I'm FurryBagi.. (Bay-jee.. Not Baggy) I've put alot of work into this guide, trying my best to make it the best that I could.. All I ask is that if you like this guide and see me around, let me know! I hang out on the GameFAQS message board as.. FurryBagi! Or if you see any of the following characters on PSO, then that is (probably) me too, until someone steals the names: FOnewearl: Bagi RAmarl: Meeya HUnewearl: Neo Katt FOmar: Dani Filth I usually hang out on Deneb/4, Antares/9, Alcyone/6, or rarely Vega/1 Only GameFAQS, PSO-World and Ragol.co.uk have my explicit permission to use this FAQ.. However anyone may download it for their personal use, or post it onto message boards, so long as I am given credit, and a link to the original is included! (Here at Ragol.co.uk, GameFAQS or PSO-World) Any other personal or PSO related website that wishes to use it, may simply contact me and I will (99% chance) add you to my list of acceptable web-sites! This guide was written entirely by me, using factual data from PSO-world.com. Character Stat Maxing - 2. What this guide is |
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This guide is simply here to help players figure out how to more easily max their stats completely on Phantasy Star Online, using their materials, mags, and units. There are plenty of stat maxxing guides out there, but none of them completely max your stats, but this one does! Well, except of course for 2 classes which I have found are just 100% impossible to max out, but I got them _very very_ close.. These 2 classes would be: HUnewearl, and FOnewearl.. Anyways, enjoy! (Note that you do have to be level 200 for your stats to be maxxed with these setups) Any errors, should be reported to me via my contact information in the next section. Character Stat Maxing - 3. Contacting me |
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AIM: FurryBagi MSN: dragonlordfoulu@aol.com Email: neo_katt@yahoo.com See introduction for the other 2 places I can be found. Character Stat Maxing - 4. Past Updates |
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None yet.. This is version 1. Character Stat Maxing - 5. Future Updates |
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- Specific mag feeding information. - More defined and rounded out mag/material usage so that the numbers are more balanced. Only for looks of course. - More information about the max stats, and how these particular setups have helped you achieve them. Character Stat Maxing - 6. The Guide |
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Character: HUmar Materials: Power: 110 Defense: 56 Mind: 15 Evade: 17 Luck: 25 Mag: Def: 5 Pow: 97 Dex: 44 Mind: 54 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 3. God/Battle (Attack speed increase 30%) 4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 454 454 DFP 157 157 MST 138 138 ATA 26 26 EVP 74 74 LCK 90 90
Leftovers: Materials: 27
Character: HUnewearl
Materials: Power: 105 Defense: 0 Mind: 7 Evade: 33 Luck: 5 Mag: Def: 5 Pow: 56 Dex: 88 Mind: 51 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) 3. God/Ability ( 20 total to all stats except ATA, 2 ATA) 4. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: A4. God/Battle (Attack speed increase 30%) A4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 402 402 DFP 51 85 MST 292 196 ATA 52 52 EVP 145 145 LCK 90 90
Leftovers: Materials:
Comments: Sorry people.. She is completely impossible to ever max out.. I tried my best.. I did everything I possibly could, but this is the best I could do.. While she will be 96 MST away from the max, look at the bright side.. She will still have every other stat maxxed, and her MST will still be higher than any other type of Hunter.. I think that they can generally live without the 192 TP, and 10-12 extra tech damage.. After all they can effectively use a double saber to drain TP.. As for God/Battle and Cure/Freeze, all I can really say is that God/Battle doesn't seem to help a HUnewearl very much anyways and Cure/Freeze is only needed for Sil Dragon and Dark Falz. Character: HUcast Materials: Power: 76 Defense: 18 Mind: 0 Evade: 8 Luck: 15 Mag: Def: 5 Pow: 141 Dex: 54 Mind: 0 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) 3. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 4. God/Battle (Attack speed increase 30%) A4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 493 494 DFP 100 101 MST 0 0 ATA 33 33 EVP 75 76 LCK 90 90
Leftovers: Materials: 33
Comments: Well, this will completely max him out with 1 free slot for a God/Battle or Cure/Freeze when necessary. If anyone finds a way to get him to have 2 free slots, it would be highly appreciated. Character: HUcaseal Materials: Power: 45 Defense: 41 Mind: 0 Evade: 30 Luck: 25 Mag: Def: 5 Pow: 135 Dex: 60 Mind: 0 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 3. God/Battle (Attack speed increase 30%) 4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 400 400 DFP 126 127 MST 0 0 ATA 34 34 EVP 100 100 LCK 90 90
Leftovers: Materials: 9
Comments: Well, this will completely max her out with 2 free slots for a God/Battle and a Cure/Freeze. Character: RAmar Materials: Power: 107 Defense: 56 Mind: 15 Evade: 18 Luck: 25 Mag: Def: 5 Pow: 100 Dex: 30 Mind: 65 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 3. God/Battle (Attack speed increase 30%) 4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 454 454 DFP 156 157 MST 160 160 ATA 19 19 EVP 76 76 LCK 90 90
Leftovers: Materials: 29
Character: RAmarl
Materials: Power: 111 Defense: 53 Mind: 20 Evade: 31 Luck: 25 Mag: Def: 5 Pow: 70 Dex: 42 Mind: 83 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) 3. God/Mind ( 40 MST) Suggested Units: 4. God/Battle (Attack speed increase 30%) A4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 402 402 DFP 151 151 MST 306 306 ATA 25 25 EVP 102 102 LCK 90 90
Leftovers: Materials: 10
Comments: You can use whatever you want in slot 4.. God/Battle is nice, but not always necessary since guns shoot so fast anyways.. I would personally keep a God/Battle in the slot except when fighting bosses with a freeze special (Sil Dragon and Dark Falz form 1/2) The God/Mind may also be substituted if necessary, since the 33 MST that it adds is not really all that useful, except to have yellow stats all the way down.. Character: RAcast Materials: Power: 94 Defense: 28 Mind: 0 Evade: 3 Luck: 25 Mag: Def: 5 Pow: 153 Dex: 42 Mind: 0 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) 3. God/Legs ( 50 EVP) Suggested Units: 4. God/Battle (Attack speed increase 30%) A4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 491 491 DFP 101 101 MST 0 0 ATA 25 25 EVP 73 96 LCK 90 90
Leftovers: None
Comments: You can use whatever you want in slot 4.. God/Battle is nice, but not always necessary since guns shoot so fast anyways.. I would personally keep a God/Battle in the slot except when fighting bosses with a freeze special (Sil Dragon and Dark Falz form 1/2) The God/Legs may also be substituted if necessary, since the 23 EVP that it adds is not really all that necessary, except to have yellow stats all the way down.. Character: RAcaseal Materials: Power: 37 Defense: 51 Mind: 0 Evade: 27 Luck: 35 Mag: Def: 5 Pow: 153 Dex: 42 Mind: 0 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 2. God/Battle (Attack speed increase 30%) 3. Cure/Freeze (Prevent being frozen) 4. PB/Create (PB builds while walking. Faster PB = Faster Mylla Youlla) Final Results: Stat Need Gain ATP 400 400 DFP 126 127 MST 0 0 ATA 23 23 EVP 74 74 LCK 90 90 Leftovers: None
Character: FOmar Materials: Power: 105 Defense: 52 Mind: 2 Evade: 30 Luck: 25 Mag: Def: 5 Pow: 0 Dex: 42 Mind: 153 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 3. Cure/Freeze (Prevent being frozen) 4. TP/Revival (TP builds while walking.) Final Results: Stat Need Gain ATP 249 250 DFP 149 149 MST 350 350 ATA 25 25 EVP 100 100 LCK 90 90 Leftovers: Materials: 36
Comments: I tried my best to max out Fomar using only 1 God/Ability, but according to my math, it just can't be done.. If only they could use 3 more materials, it would be possible. If anyone can manage to find a way around this, let me know..
Character: FOmarl Materials: Power: 66 Defense: 61 Mind: 18 Evade: 28 Luck: 35 Mag: Def: 5 Pow: 0 Dex: 48 Mind: 147 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: 2. Cure/Freeze (Prevent being frozen) 3. TP/Revival (TP builds while walking.) 4. God/TP (TP 80) Final Results: Stat Need Gain ATP 151 152 DFP 147 147 MST 350 350 ATA 26 26 EVP 75 76 LCK 90 90 Leftovers: Materials: 42
Comments: Sadly, FOmarl is the closest character to being maxxed without a god/ability, but it just isnt possible. Oh well, you can use those 42 materials at your leisure at earlier levels to pump yourself up a bit more.
Character: FOnewm Materials: Power: 35 Defense: 0 Mind: 92 Evade: 8 Luck: 15 Mag: Def: 5 Pow: 36 Dex: 92 Mind: 67 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) 3. God/Ability ( 20 total to all stats except ATA, 2 ATA) 4. God/Mind ( 40 MST) Suggested Units: A4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 201 202 DFP 55 65 MST 402 418 ATA 52 52 EVP 75 76 LCK 90 90 Leftovers: Materials: 0
Comments: The 2nd hardest force to try to max and still have room for other slots. During Sil Dragon an Dark Falz, the Cure/Freeze is highly suggested, due to the FOnewms low HP. The 40 MST lost wont be that big of a deal during a boss
Character: FOnewearl Materials: Power: 0 Defense: 0 Mind: 111 Evade: 34 Luck: 5 Mag: Def: 5 Pow: 10 Dex: 90 Mind: 95 Needed Units: 1. God/Ability ( 20 total to all stats except ATA, 2 ATA) 2. God/Ability ( 20 total to all stats except ATA, 2 ATA) 3. God/Ability ( 20 total to all stats except ATA, 2 ATA) 4. God/Ability ( 20 total to all stats except ATA, 2 ATA) Suggested Units: A4. Cure/Freeze (Prevent being frozen) Final Results: Stat Need Gain ATP 100 100 DFP 56 85 MST 550 492 ATA 53 53 EVP 148 148 LCK 90 90 Leftovers: None
Comments: Sorry people.. She is completely impossible to ever max out too.. I tried my best.. I did everything I possibly could, but this is the best I could do.. While she will be 58 MST away from the max, look at the bright side.. She will still have every other stat maxxed, and her MST will still be higher than any other type of forces.. I think that one can generally live without the 118 TP, and 4-5 extra damage..
Character Stat Maxing - 7. Frequently Asked Questions |
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Q: Why do you only use 5-35 luck materials on the characters? Don't you need 45 to max out luck? A: No.. Every character listed above uses God/Ability's to make up the lacking luck. Each God/Ability adds 20 luck. Q: What if I have used too many of 1 material? A: Sometimes it is fixable, sometimes it isn't. If, for example, you have only used 4 mind materials more than you should, then the steps to fix it are: 1. Make sure you use 4 power materials less than you should 2. Make sure your mag has 4 more pow than it should 3. Make sure your mag has 4 less mind than it should Power and Mind are the only 2 stats that are interchangeable in this way Q: What if my mag has more than 5 def. It can be hard to keep it that low A: It depends on how many leftover materials your class has available. If for example, you end up with 7 def on your mag. Make sure that either MIND or POW is the stat that has 2 less. (Or make sure each stat is 1 less), then use whatever amount of materials are necessary to make up the loss. Character Stat Maxing - 8. Credits / Thanks |
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GameFAQS, PSO-World and Ragol.co.uk for hosting this guide. CjayC for accepting it. Sonic Team and Sega for giving me a game to make this guide for. All the people who read this guide! A big thanks to the character information from PSO World.. I couldn't have made this guide without a lot of the facts they provided.. Character Stat Maxing - 9. Copyright / Trademark Information |
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Document copyright 2002, Nico Young. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. |