View Full Version : Best mag

Fabo Craven
24-02-2005, 12:41 AM
what is the best mag for a force to help them get the highest attainable stats
thx in advance

24-02-2005, 02:26 AM
10/10/40/140 is really working for me. Others recommend 10/10/80/90.

24-02-2005, 04:35 AM
if you have a fonew-m/earl get a mag that's high in MIND. (5/0/30/165)

for a fomar you need one that's more POW because you won't be able to effectively use techs until you're a higher level. at the higher levels you want one that's MIND and POW about even. (5/130/50/15 -> 5/72/73/50)

if you have a fomarl, delete it, they are no good, they have the least mst of the forces, horrible tech boosts, horrible meleeing, and less atp than a fomar! they are only good to do support moves in multiplayer! (0/0/0/0)

24-02-2005, 06:18 AM
In my opinon it goes like
FOnewearl>FOnewmn>FOmar>FOmarl, FOmarls aren't good at all. When it comes to having a balanced Force, things can get messed up. Which is why I FOnewearl for pure MST.

Question: Accuracy affect Magic also correct? If not I don't understand why that much ATA is needed...

24-02-2005, 03:56 PM
ata doesn't affect techs but if you want to use a giest raygun it'll help. you could make it more like 180 MIND if you wanted to. and using a "Kit of Mark 3" you can get 195 MIND.

24-02-2005, 05:36 PM
Are you talking about your FOnewearl, Fabo? Then yeah, go for MIND, because all the POW in the world can't help her. :P My FOnewm has a mag of 60/60/50/30, but this is to make him a "combo" force... the kind that can use his techs well and still cut it when meleeing (with all support techs on). I still need to plan my FOnewearl's mag stats so I can make it a Sato, actually... must go now. :P

Fabo Craven
25-02-2005, 02:44 AM
I messed up Fabo IIIs mag because it was the first i brought up and it used to be a HUcasts so its stats are 41/50/21/88 She doesa Okay but i am making a new mag that will be pure Mind

ps If i equip a 23/150/27/0 with shifta and deband she can do some damage but her horrid accuracy messes up her atks

25-02-2005, 01:57 PM
For a FOnewearl, there are 3 options:
-use a system mag cell and get a 5/0/0/195 mag
-raise a 15/0/0/185 mag
-raise a 50/0/0/150 4th evolution mag (painful)

Teh EkwEE
26-02-2005, 12:11 AM
1,2,3......is a 4 evolution mag a rare mag? I tink that might be it, it's a rare mag isn't it.....what does Teh EkwEE win?

26-02-2005, 12:47 AM
4th evo mags are mags like Savitri, Rukmin, Rati, Diwari, Sato, etc.

26-02-2005, 12:54 AM
And depending on the 4th evolution mag you want, super-high MIND may not be an option. I am planning on having stats of 20/15/30/35 for my FOnewearl's mag when it reaches 100 - this is because I want a Sato and the only characters that can make one require DEF+DEX=POW+MIND. So theoretically, the most MIND I can get on that mag is 135 - and I'm not even planning that much, I'll probably get 120 or something.

26-02-2005, 01:19 AM
I have an FOnewearl and FOmar and their mags are very different, my FOnewearl has a mag that is 15/0/37/148, no need for POW, where as my FOmar has a mag which is 17/62/61/60 for a good balance of POW, MIND and DEX.

26-02-2005, 05:03 AM
the most MIND a special ep2 mag can have is 150. also, never give an odd amount of DEX to a mag, 1 ata are added for every 2 DEX so if you have an odd number you don't get the extra ata. it doesn't round up, so 11 DEX = 5.5 ata rounds to 5 ata, 1 level wasted on the mag.

Vincent Rayne
26-02-2005, 05:53 AM
i, myself, tried to create a 5def 195mind mag...

turned out about...


something like tahta...
but i'm happy...

26-02-2005, 06:04 AM
Increasing other stats is INEVITABLE, if you want to feed it sold and atoms instead of fluids and mates, only people who have a lot of time to spend have Mags like 5/0/10/185.

26-02-2005, 10:12 AM
It doesnt take too long for a mag 15/0/0/185

lvl 1 -10 > monofluids
lvl 10 - 35 > 11 difluids, finish with monofluids
lvl 35 - 50 > monofluids
lvl 50 - 200 > monofluids and difluids
That my dear friends is what i have done for my FOnewearl mag

It works the same for power, but use the mate version

NOTE: I might only work with certain ids/characters, I don't know as of yet

26-02-2005, 10:36 AM
LoL the odd dex was an accident, I asked my friend to feed my mag and told him what to feed but i forgot the dex was quite high so when it leveled to 199 it took dex with it and went to 200 :O, But it works just fine anyway :)

26-02-2005, 12:42 PM
You can have a 50/0/0/150 Sato, I have one =/

Fabo Craven
27-02-2005, 02:16 AM
You can have a 50/0/0/150 Sato, I have one =/
i want one .. how would you make it have an equal amount of def and mind at lvl 100

27-02-2005, 06:04 AM
1. get a mag
2. feed it monofluid
3. at level 10 have ranger have the mag so you get kalki and the move estella
3. feed it monofluid
4. at level 35 you get tapas and the move mylla and youlla
5. feed it difluid
6. at level 50 give it to a virdia, skyly, purplenum, redria, or yellowboze hunter so you get ushasu and the move golla
7. feed it antiparalysis and make sure that the hunter from the last step has the mag every 5th level, do this until DEF is 50
8. feed it difluids until MIND is 49
9. raise MIND to level 50 while the right character is holding it
-- virdia, blueful, redria, whitill:
---- deva - male hunter
---- savitri - female hunter
---- pushan - male ranger
---- rukmin - female ranger
---- nidra - male force
---- sato - female force
-- skyly, pinkal, yellowboze:
---- rati - male hunter
---- diwari - female ranger
---- bhima - female force
10. feed the special mag difluids until level 200

it has golla instead of pilla, but it's decent enough.