View Full Version : Team Decks: Some ideas...

24-01-2005, 09:23 PM
Ive come up with some basic ideas for decks that would work in 2 vs 2 matches. These are based on cards I have, so...

- Guld Deck + Milla Deck
Idea is for both characters to get 2 Gulds (1 person) and 2 Millas (other person) to power each other up. Add in Bullet Storms, GN Attack and GN Guard cards to power the cards up. Make use of Resist/Wall/Protection to guard each others guns so you can get maximum damage! To help, you could try Shields and Mags if you only have one Milla/Guld.

Dammit! You took the Canadine and Hidoom/Miguim deck idea! :(

Poo Fly
25-01-2005, 02:01 PM
you could do the same sort of thing with hidoom and migium decks, or ones with canunes(?) that power each other up with machine ap count

25-01-2005, 02:06 PM
There's AP boosting, Using AP boosting Arkz like Hyze,clippen, and Sinow Red. Then have player 2 use Sifler with some 2/3 cost daggers sheilded by a shifta merge or the AP boost book. Then play support and Sifler can do a good deal of damage. while the other cards boost her AP insanly. with all those boosts she could do over 20 damage with dagger's double strike.

Also have Kranz and Inolis together. use support and gun storm, have Inolis use bravaces and kranz use crush bullets. Sheild both with items that protect and you have a good defense w/ powerful cards. And Inolis can actually do good damage with the bravaces too.

When 2 players create decks that are ment to work together and can work easy, you can usally win most battles. Or when you make a deck that works with the goal of another (ex. High roll deck w/ Kylria com's acid storm deck: we both play dice +1 and always get high dice rolls to hit hard and poison the oppoents)

25-01-2005, 04:55 PM
Dimenian decks, seriously nasty, if there are 6 of them out on the field then its 8damage each! Add in a few ruin darkness & dark attack & your enemy isgoing to have some serious problems, especially if you use escape card to bring them back!

25-01-2005, 05:10 PM
Me and twinkazz made a hidoom migium combo deck each. We each had many hidooms and migiums, etc....

We tried, we failed.

We also made canadine decks (called surveilance and security), which i have made a post on elsewhere, which was rubbish alone, but excellent combined. Mines brightness, machine Ap count and lots of cheap canadine fodder. The Canunes did alot of damage, at first with techs and then using Ap. And the canadines didnt do to badly either. :)