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Card Class
Ill Gill is a Dark Monster card.
Description
Artifice - During an attackor defense, if you do not use any Action Cards, then this card will lose 1 HP at the end of the phase.
Weak Spot - During a physical attack on an opponent Story Character, this card temporarily loses 3 AP.
Immobile - Roll 6 or higher after a successful physical attack to Immobilize the opponent for 3 turns.
Extra
Information
Useable
by Classes
•
Hunters •
Rangers •
Forces
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HP
The amount of HP the card has.
Once this reaches 0, the card will break.
AP
The amount of attack power that the card
has.
ie the damage the card inflicts.
TP
The amount of technique power that the card
has.
ie the technique damage the card inflicts.
MV
The amount of spaces the card can move.
(Numbers with +/- symbols add to the base
value of your character. These are cumulative.Values
without +/- are base values) |
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